Three major issues are covered with 2d graphics - concept art, storyboard, and actual 2d animation. It is the beginning of every project we make.Concept art includes character, location, and object design. This kind of drawing passes through several stages, from rough sketch, over cleaning, and finally painting, shading and composing with background. The quality of these drawings is varying, depending on use of the finished drawing (whether it will be used for printing, as a reference for 3d modelling, or for pure visualisation of the actual character or scene).
Storyboard 2d graphic is not of great drawing quality, since it’s use is to represent story or timeline of the current project. It had been used for all kinds of animations we made- TV commercials, TV show intros, video game scripts, etc. Like I said, these drawings are not necessarily drawn very precisely, and sometimes they don’t need any additional correction or painting.
2d animation is the most "painfull” part of 2d, since it requires precise drawings of great quality both in lines and painting.Drawings that we use for each of these segments are made with pencil and paper. We scan these drawings, and then they are being enhanced. This includes removal of dirty parts, enhancing of lines, sometimes the lines are traced in Illustrator or CorelDRAW for the better quality. Then we paint and shade them, mainly in Photoshop. The last phase is color correction and eventual composing with some background.
Our main influences considering 2d graphics are well known around the world-Disney, European school of comics (Italian and French) and careful usage of manga and anime motifs. To underline this whole story of 2d, visit our gallery page, where the examples of our 2d graphics are shown.